Avorion damage types. I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from it. Avorion damage types

 
 I equipped 6 naonite hull repair turrets on my ship, for a total of about 400/s, and my friend's titanium ship with 6k hull would not repair from itAvorion damage types 0

[Discussion] Proliferation of Shield Penetration weapons. However, at $500 a pilot per hour, the upkeep really adds up fast. You might want to have a few different damage types with your fighters in case you encounter enemies resistant to a particular type. Good shields and a good scanner means you can trawl about looking for one with data. I thing best weapon for me is Rocket Launcher-seeker. nitrado. The damage value is increased by 200x against asteroids. I took down it's shields, but once I did that it was immune to all damage. 0 and the shield damage multiplier is 1. I have a question about damage types. 4. ago. I have 4 chainguns and they keep getting that immune message. There's no individual turret or weapon type which does tolerable work in only 4-6 six slots. One of the new ones was a pirate mothership. 4. STATIONS. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. These aren't bugs, just quality of life suggestions. Absolute blast to use (pun intended). In resource rich areas efficiency will not matter as much as how quickly you can gather the material. Get some r-type miners and good size cargo gold. Posted October 11, 2020. Plasma cannons are about the same as chainguns, often do extra damage vs shields while the chainguns can do extra damage against hull. Damage * RoF * (shooting time / (shooting time + cooling time)) Should be the proper way to calculate dps. Parts can be salvaged by turrets and are the same types of parts used to make the turret. The initial impact often does less damage than grinding into an enemy like an unneutered chihuahua on caffeine. -- Two firefighters were killed battling an overnight fire aboard a cargo ship in Port Newark. 44. Turrets are the most common weapon system in EVE. They will make turrets better in damage, dps, range and others stats. 0. Use big armor pieces since damage upon destruction depends on block hp. Select a ship and then one of the operation icons to get started. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. The configuration for your Avorion server is controlled by the settings in the file server. Into the rift captains covered in a future video covering the DLC. It has all the usual space sim stuff: You can mine asteroids. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. I've not been successful with this so far. The server software is used to host multiplayer games. Turret factories randomly produce turrets with random traits such as Burst. The further into the game you go, and the more assets you have in motion, the more resources are needed. /port [value] listening port of the server Default: 27000. Efficiency scales about 5% per tier IIRC, with each tier being 5% more efficient than iron. Only the damage values change. 2. Armor blocks is a main physical defense for the ships and other space structures. Avorion can be modded by changing existing or adding new scripts to the game. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. PD turrets have a bonus to turn speed, and are all near 99% accurate, so it seems range is the most important stat on a PD turret, so they have time to tack the torpedo. Status: Finished. example: /give -p dreadzep arg -g avorion arg -a 1000000 arg. Armed turrets will look. "-g" is the item (can be any material or credits) "-a" is amount you want. 3. You take no damage while protected from distortion. Let's say I generate a Laser turret with damage of 5. On default setting and default difficulty there certainly isn't much reason for salvaging as on those there is little reason to care for the more edge cases mechanics. 4 and shield damage of 5. Probably a safe bet to stack whatever rare fighter you find in the 52 lvl equipment shop. However I think you need to drag and drop to move from launcher to storage. If I look at the weapon attributes, I get damage of 5. 5468 6520 4149, also known as the corrupted AI, is an end-game boss, designed to be a massive version of The AI. Posted February 21, 2017. . Once all the stations are in position, set them all to "Station mode". 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. 4. The teslas make short work of the shields, and since salvagers are civilian turrets, you can fit even more of them on your ship, giving you silly amounts of hull dps at close range. It's getting ridiculous, if I'm honest. I'm gonna try launching Avorion again and monitor my GPU temps and see what I find. Enemies drop loot, resources, different weapons or ship upgrades. Armor is heavy, will slow you down, but quite durable and stops the block penetration of railgun shots, which otherwise punch through all blocks in their line of travel, dealing damage to each. Due to. lua A new WeaponType GatlingRailGun has to be added so that the Turret and Weapon generators can be extended for that type. All Discussions. In the middle you find "hardcore" Pirates which are tanked like crazy against some damage types. This file is normally found in the folders /galaxies/avorion_galaxy. There is much, much more that has happened and as always the devil is in the details!Both are a lot of fun but you're looking for something more like Avorion. It is not the damage boost that matters, it is their ability to quickly track the torpedoes that matters most. 2. Go to avorion r/avorion • by. For recharging batteries, you also need excess energy generation. And then different types of weapons have different effectiveness against each. So it deals 1/8th the normal amount of damage if the shields are up. All. If I look at the weapon attributes, I get damage of 5. When hitting something, the meteors should behave like nuclear torpedos with the damage about the same as the lowest tier nuclear torpedos sold at equipment docks in the material zone. The asteroids where the resources are inside the asteroid are just regular mineable asteroids. Let's say I generate a Laser turret with damage of 5. 31. 0 now live! Hey everyone! These are the final patch notes for update 2. Transitioning to fewer blocks is a render benefit. pi. Still even then you can brute force through it with end game weapons and/or a couple squads of fighters with plasma/antimatter. NOTE: The server. I also see that the hull damage multiplier is 1. That's why you divide by 4. Adds ten new types of torpedoes to equipment docks for purchase. 3. So guess i take for my ship Rocket and give AI ships Laser and Railgun ( have 2 AI ship right now) 1. 4, hull damage of 5. I learned to mix about 50% of one damage type, usually Antimatter, with 50% of another, such as physical or plasma. 0] is the actually number of update. 2. Have available to spend on fighter stats. I have a question about damage types. To extract the resources, the ship must shoot the object with its laser. Avorion Console Commands. Personally, I find it fun to have to manage positioning, weapon types, and weapon placement when fighting. Insane difficulty. Mining lasers will deal more damage to materials that are lower tier than their own. 4. 3. Avorion Share Your Creations Browse the collection of community-built stations, battleships, cruisers and carriers and submit your own creations for others to enjoy!. Let's say I generate a Laser turret with damage of 5. to put this into actual numbers, your ship may only need 50% more time to kill the enemy fleet than it takes the enemy fleet to kill your escort ship. 0. 2a- I filled up my carrier with r-mining fighters, sent it out. But I. He can be found in empty sectors that have a radial distance between 350 and 430 units to the center of the galaxy. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Mostly stolen, but take it to a smuggler's. But I. Damage type physical / antimatter / plasma / electricity. They're both 1000DPS. Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'beta'. but all n all collision is pain in the ♥♥♥. simple factory chain that increase profits even further. Beta Branch Patch 0. Goods are items that can be bought from and sold to stations and factories at varying prices, depending on supply and demand. and tweaks to ship building, AI, economy, flight model, with RTS/TPP. Patch 0. Enemies start having natural damage resistances sooner and have them much more often Enemy natural damage resistance, when applied, is bigger, and you actually end up with enemies that are entirely immune to specific damage types A certain boss with a death beam attack turns faster as the difficulty goes up My suggestion would be to add masks of different types of damage to the blocks, that vary in number/type/density with how low in HP that particular block is. I am currently writing an update of my Custom Turret Builder mod. 1. Eg will a tier 2 captain become tier 3 after getting 5 stars (level 6) 14. At close range is Laser very good to. Same goes for weapon type - Different types of weapon may suit different combat and play styles. This is a middle/late game ship for player. A Salvaging Laser can be found by destroying other Ships or by buying one from an equipment station or merchant. I don't mind resistance, but immune no. The Mobile Energy Lab fights with Lightning and Tesla turrets and has an overwhelmingly high damage output (often millions of damage per second) compared to other bosses. The main sources of turrets are equipment docks and turret factories. Community. Mining lasers can only obtain resources for one tier higher than themselves; an iron laser can only obtain resources for iron and titanium. People seem to say that that issue is caused by the GPU hitting its temperature limit and shutting itself down momentarily to avoid damage, in which I would guess that Avorion just makes my GPU run really, really hot for some reason, even on the lowest settings. A DPS race is something a repair laser cannot win, and all combat in Avorion inevitably turns into a DPS race sooner or later. File Size . Just returned to playing the game and I wonder what the purpose of the code fragments is. Just use the highest per slot damage turret you can find, preferably one with bonus shield or hull damage. 4. 3 to 2. 4. You also don't want to build a station until you get around the Trinium and Xanthion bands. i personally line the side hull with torpedo tubes firing straight out. Integrity fields boost block hp up to 20 times, so a nice big piece of armor will only break up when your hull is already low. 50-Cal: Special: Bolt-Action: 4: 145: 297: Supply Pods: Triple Take: Sniper: Single: 5: 69: 138: Standard: Longbow DMR: Sniper: Single: 5: 55: 118: Standard:. Wreckages appear when ships or stations are destroyed. Rail guns do ok damage against shields and armor, but can penetrate multiple unarmored blocks, multiplying their base damage. Have a look on the data about your ship while laying out its functions. In X4, the focus is on your empire and the galaxy. I've also shot one pirate with a orange shield which reduced the amount of dmg of 100k ion-torpedoes to nearly 0. 0. Normally I spend ages in games like starmade, SE, From the depths the list goes on etc. and it. I am currently writing an update of my Custom Turret Builder mod. Fragment deals increased damage to Torpedoes and Fighters ; Lightning deals zero damage to Stone ; Some weapons have those fixed, ie. 4. the issue, something that destroys mmorpgs, is that these two things are complete anathema to the other. First of all, thank you for creating and posting your comprehensive video series. Back again with more questions. I have seen multiple ships designs with scattered generators over the ship. For 2. it will ALWAYS give you the same type of module. good info. 071 Blockcount: 200 Deutsch: Die Korvette Tellus ist. energy guns - 100 % to shields - 0% to hull if no shields 120 % damage to hull. If you're looking for system integration (on the ship) than SE has more intricate requirements for a ship to be functional. There are a lot of benefits to grouping the blocks. Damage type matters because it dictates if it is good against hull or shields. loabearwolf May 13, 2020 @ 6:55pm. Posted May 25, 2020. gif:. . 7th Tier Resource. Mines can be founded by the player from a claimed. I am currently writing an update of my Custom Turret Builder mod. . But I. Avorion is currently in Early Access, and is under active development. Avorion. Either choice will be good against shields since both. Chainguns with seeking projectiles, bolters that do plasma damage, railguns with super fast fire rates, and tons more. Hangers can only be constructed with Trinium, Xanium, Ogonite or Avorion. I tried restarting my dedicated server, restarting my game, restarting my computer, none of which worked. Avorion was really really slow at the start. A Workshop Item for Avorion. Especially if its Avorion fighters. Torpedoes are sold at Equipment Docks within the Naonite Reaches or further towards the center of the galaxy. Each individual hull/armor piece can be destroyed, while the entire shield needs to be depleted before your ship starts taking damage, and shield damage is free to repair. net: Pending: Persistent: HTML: rp. As seen in the above image, parts of the. Then, as unsatisfying as they are to look at and use, lightning turrets usually have the highest effective DPS. Just got a bit deeper into the beta today and started messing around with torpedoes in creative mode. Split this into the seven material teirs to get a range of possible damage for that teir. /public [value] indicate if the server should allow other players to join. Avorion is considered the pinnacle of materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. Many of the stunning ailments can be made to go through armor with the Torturer trait, if you want to have a lockdown setter. Shields are lighter, and regen, but cost power, don't protect against collisions, and weapon generation RNG will sometimes slip in a % to penetrate. All Discussions. com]) Blocks inside integrity fields can now take 20 times as much damage before they explode. Fighter Factories are Factories that can be used to create your own Fighters. Aside from that, look for turrets that have bonus shield and hull damage. But having a special unique quest to do this for each captain type would be a great incentive to level up multiple captains especially the smuggler who is mostly useless. A hostile sector with a rift research center typically only has 1 defender, but attracts cargo ships with any goods the stations can buy, including Rift Data. The number of blocks that lets you damage is likely what inspires the flavor text. Maybe reserve legendary as a special case that will always pull from the next mateiral teir (make a ghost teir above avorion) 4 slots, 5 block penetration, hull damage bonus somewhere from 1. - What will have to be sacrificed to make some of these adjustments is irrelevant - these relate to the very basics of the game process, and until the associated problems are addressed there's little benefit from working on something more. Except for maybe 10 wings of 12x avorion salvage fighters :D. 7) with the rest contributing dps. I have a question about damage types. With this design, as soon as you lose a plate, you die. I've shot plasma and ion torpedoes, which are good. Penalty: Rate of Fire decreased by 10%. if you. For each turret in Avorion, there is a corresponding fighter type. I am currently writing an update of my Custom Turret Builder mod. Keep in mind that the DPS scaling massively per material invested can be due to things like per shot damage increasing massively on weapons primarily due to rate of fire. Tesla guns are a worse fit because they have dreadfully short range. The problem is that even if you do have a secondary armament on your ship that provides a second damage type, it. 0. Let's say I generate a Laser turret with damage of 5. m. It all groups blocks for purposes of calculating overall damage resistance and augmentations. These new, tougher enemies will appear alongside normal enemies and can have 3 levels of toughness: Tough, Savage and Hardcore. Letting the old thread die for now. I am currently writing an update of my Custom Turret Builder mod. The best way of finding those is with the mining subsystem. Showing 1 - 13 of 13 comments. Now that the ends are made of armor blocks made of 375hp, trying to destroy any part in the middle of the chain, no matter how fragile, would need to receive at least. I have a question about damage types. Armor Block. 8)等,UP主更多精彩视频,请关注UP账号。Note: this content applies to 1. Manoeuvrability, velocity and acceleration: body type. a few ships) into the Rifts. Their strength and cost increase with their tiers, and have different weights and can form different types of blocks. I have a question about damage types. Salvaging lasers will look for wreckages. All turret techs though don't boost bother. 1 (and a big one) ) Is there a mod that shows a turrets *ACTUAL* DPS? As in, factoring in how many slots it uses as well as fire time and cool down? I ask this because it's actually infuriating to find an exotic turret, get excited at it's big DPS number, only to realize it's a 3 slot turret with 10 seconds of fire and 20. "All" turret techs increase the number of both pew-pew, and mining/salvage turrets. I also see that the hull damage multiplier is 1. matt May 21, 2020 @ 7:18pm. Be aware of weapon overheating too. 4. You also need one pilot for each fighter. But I. I also see that the hull damage multiplier is 1. 1, lets assume it is 2. Update 0. Weapons like railguns don’t necessarily get better with a higher DPS stat. Avorion(更新至2. 1) Increase damage by simply increasing ship size (and therefore slots for turret controllers) and lots of ok-ish (3-4k omicron) weapons. 0. According to game files, the prefixes indicate that turrets can. Zandy man Jul 21, 2021 @ 1:21am. If I look at the weapon attributes, I get damage of 5. If ship into asteroid, you might be able to create a hammer->anvil effect, where the target is both crushed by you and being slammed into the asteroid. © Valve Corporation. DPS, depending on the weapon type or fire rate can be a very irrelevant stat. 5 km. then as they fall down the side of the ship, as i pass, i time my shot and fire 5 torpedoes directly into them at point blank. Enemy shield damage resistance will not exceed 70% while this mod is active. 6 Patchnotes When your blocks start breaking off, your ship's stats go down - crew dies, energy levels sink, etc. I play single player. I jumped sectors and damage worked fine, came back still 0 damage. I find it hard to know which weapons to mount on my ship. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. The start beacons can be found in hidden mass systems at a distance of more than 200 from the core. Get a captain, automate quickly. Toughness can be completely ignored on any fighter type because they always die in one hit no matter how high your fighter's hp is, size can be better managed with bigger hangars on your ship(I personally like size 4 since it strikes a good balance), . 4, hull damage of 5. 4. If the shield damaging is lightning, stone negates it. How to run a command? It is very simple, just open the in-game chat by pressing “enter” and type a “slash” before each command and confirm the command you have chosen with enter. The destroyed part might break off and form a wreckage. If I look at the weapon attributes, I get damage of 5. P. I Send the Swarms: +1 maximum Fighter Squadrons allowed at this Station. And having equipment docks sell turret slot upgrades is nice, I’ve had a game where I went hours before I was able to find even a white slot upgrade. Both types of gateways form webs of gate lanes in the galaxy. 4 and shield damage of 5. 0: no damage, 1: full damage. and the Integrity Field Generators increase the ship's durability to help minimize collision damage. loabearwolf May 13, 2020 @ 6:55pm. 9. Avorion is a very slow and methodical game (unless you jump too deep too early, then it gets pretty eventful). . 0 and the shield damage multiplier is 1. During the Boss-fight the ship opens multiple wormholes, with an anouncement in chat stating, "The Wormhole Gaurdian is channeling the black hole's power," and summons a bunch of smaller ships through wormholes. Each block type – hull, thrusters, crew quarters, cargo hold, etc - can be stretched and moulded and clipped on almost wherever-you-want. I have a question about damage types. Alternate Fighter blueprint. Status: Finished. Production time for fighters directly depends on the amount of Assembly blocks you have on your ship or station and the number of fighters it can produce at the same time depends on their material. I am currently writing an update of my Custom Turret Builder mod. Let's say I generate a Laser turret with damage of 5. Amount of damage dealt with an object in the event of a collision, from 0 to 1. 0. I've tested out the new dmg types and noticed that torpedoes do orange (physical) damage to enemies. After 2 years from Alpha 1. 1. I also see that the hull damage multiplier is 1. Sync issue is my best guess. Avorion Version 1. Mining lasers will deal more damage to materials that are lower tier than their own. Basically, damage is damage and type doesn't matter, unless it's hitting something for which it does matter. But I. I am utterly convinced that altering turret stats based on size would dramatically improve Avorion's gameplay. The same applies to things like poison, shocked, stunned, burned, etc. I have a question about damage types. Although all the groups of pirates have that in common of being pirates, they do not work together, on the contrary the pirates tend to attack each other if given the chance. If I look at the weapon attributes, I get damage of 5. If you dont have a lot of money to spend for rerolling, 5-10k will also be fine for endgame. Turret factories randomly produce turrets with random traits such as Burst. You can get some that disable shield. This page is a work in progress. It is considered a low tech factory. This article will help new players build their first ship. I have a question about damage types. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. Don't search hours around for trainers, it's as simple as it's sounds. Xmin-Xmax possible damage range. Trinium and titanium are the light materials. Description. Damage Type. Types. I have a question about damage types. In my case its physical damage types, but physical damage causes impact damage and heat, but their not immune to plasma which is also heat. If I look at the weapon attributes, I get damage of 5. This is done with a mining laser. Players can't really aim multiple weapon types with different firing patterns. There are 7 types of resources in Avorion. Captains are a special type of crew member that provide unique bonuses to their ships, enable operations, and unlock the ability to use map commands with their captained ships. If you've played Avorion for awhile, there's one or two turrets that just make you want to go "Wow, I'd really like more than just one of those. The types of stations can be determined by the scripts that the stations use for their routines. I also see that the hull damage multiplier is 1. Cannon weapon type is renamed into Artillery. 2) keep looking for better Turret factories. To use the Salvaging Laser, simply attach it to a ship by pressing the Build Key and placing the turret on your ship. This will put the ship into autopilot and the autopilot will continue until the command. Bolters: Antimatter, Plasma Cannons: Plasma (duh). Either. Not all of this applies to everything you fight, but long story short: even before the damage multiplier changes, you're already dealing with a bigger number of beefier, more damage. 0. I also see that the hull damage multiplier is 1. Insane mode is where enemies are finally on par with your ship on a ship to ship basis, on lower difficulties combat is pretty much a joke if you build even a remotely powerful ship with some armor or shielding. A very easy fix is to hold shift at that moment, change the auto turrets to only attack your target and then make sure you don't target the mother ship. Launcher turrets can also have "seeking" which causes the rockets to follow an enemy. In addition to the tutorial missions, long-term quests are introduced. then i got a few gold. Go to avorion r/avorion. There are three types of turrets: Mining Laser, Combat Laser, and Chaingun. 4. They cost a LOT (10 mill to 50 mill) - so probably a mid game or early alliance game effort. If I look at the weapon attributes, I get damage of 5. This looked really promising for awhile - but going from Exceptional to Exotic seems to reach a damage cap. Good plasma with high extra shield damage, for knocking down shields quickly. no damage, 1: full damage. Avorion focuses on you as a player, and not as much as your fleet/stations. Spawn Utility Extension - No Immunities. The farther you are from what it wants, the more damage you'll take and your hull will melt faster. +10% Efficiency)-What type of mining laser to use? (Normal mining laser or R-mining laser) There are 2 types of mining lasers: Mining Laser; R-Mining Laser salvaging gives random goods (some people dislike this), ressources, credits, subsystem and turrets in a rather fast manner as long as wreckage is provided. To mine, the player needs a ship that has a mining laser equipped. fractalgem Feb 20, 2017 @ 2:29pm. Turrets are used for combat or mining.